Sunday, 8 January 2012

surface synchro #1

The new card which came out in Generation Force: Surface gave me huge inspiration to build a deck based on it.

 This card really does help the WATER archetype gain so much speed and combo potential, and I'm really liking the possibilities of a synchro/exceed deck based on abusing the underrated supports of the WATER archetype.

There is Salvage (which is a +1), Moray of Greed (for draw power), the Ice Barrier archetype (with an unlimited searcher card), and of course a weaker version of TGU - Deep Sea Diva.

Absolute Zero is also a possible option for this deck to go into, making it clearly capable of running all 3 extra deck colours in a single turn if combos are pulled off properly :D

What this deck does lack though, is serious consistency. Pure WATER builds that I have tried have not seen much success.







  1. The Frog engine has not been working out well for me because it is more of a sustained fodder engine rather than burst engine (as compared to the E-Tele engine for example).
  2. To be completely honest the Ice Barrier archetype is not really designed for speed. The only card I appreciate about the archetype is Medium of the Ice Boundary.
So far, the only really good build I have ran is the D-Hero draw engine coupled with Future Fusion for Absolute Zero. Will be contemplating a Plant engine (running Frost and Flame Dragon, maybe? lolol) with HEROs to see how well that build turns out.

Well, Surface is not only limited to WATER attribute cards, so I guess there will be other ways to make use of the card. The new BaniSharks could see some play with D-Heros in a Dark Simurgh deck or something I guess. Will be working on the plant engine now.

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