The Plant engine that I am currently considering consists of:
1 Lonefire Blossom
1 Glow-Up Bulb
1 Spore
So far I am finding the Plant engine to be really decent if I am able to pull off the basic combos, but so far I haven't found it to be anywhere as consistent and/or fast as I would like the deck to be.
What the deck really needs is some form of positive advantage that can be gained from playing Surface. A couple of formats back, Zombie Synchro was really strong because of Goblin Zombie being able to search out Mezuki and Zombie Carrier consistently from being used as synchro material, and that allowed the deck to continually make crazy combos in a single turn.
I'm not trying to recreate that kind of broken deck (because it's impossible now), but I am looking to find a way to throw out a 1 turn combo into Red Nova Dragon. And that particular combo must be consistently replicable.
Here's what I am currently running at the moment:
Monsters:1x Lonefire Blossom1x Spore1x Glow-up Bulb3x Deep Sea Diva3x Spined Gillman2x Penguin Soldier2x Destiny Hero - Malicious2x Destiny Hero - Diamond Dude1x Destiny Hero - Dasher1x Elemental Hero - Stratos1x Sangan2x Krebons
Spells:1x Heavy Storm1x Dark Hole1x Moray of Greed2x Destiny Draw1x One for One3x Surface1x Salvage1x Monster Reborn2x Mystical Space Typhoon1x Future Fusion1x Miracle Fusion1x Reinforcement of the Army1x Emergency Teleport
Traps:2x Call of the Haunted1x Mirror Force
Still need more ideas, particularly an engine/combo that will maximise the power of Salvage. I'm turning my head towards the T.G. side now, will try to run a combo from there and see how the deck flows (pun? XD). Basically:
Surface something, jump Warwolf, synchro. I do agree though that the aforementioned combo requires fine-tuning. Will be testing a Doppel TG build next.
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