Friday, 13 January 2012

surface synchro #5 - Stable build + Guide to playing it

The Gishki idea didn't work out too well, just because they were too inconsistent despite their search/revival/recycle abilities, so I've decided to remove them from my deck totally instead.

But so far, I've already mostly decided on a stable (probably not finalised though) build for this deck, and future posts will stop focusing on the changes to this deck. This post will be long because I will be adding a basic strategy guide to playing it in addition to the basic deck list.


Monsters (16):
3x Deep Sea Diva
1x Knight of the End
1x Sangan
2x D-Hero Malicious
2x D-Hero Diamond Dude
3x T.G. Warwolf
1x T.G. Striker
1x Lonefire Blossom
1x Glow-up Bulb
1x Spore

Spells (21):
1x Foolish Burial
1x Reinforcement of the Army
1x Heavy Storm
1x Black Hole
2x Mystical Space Typhoon
2x D.D.R
1x Monster Reborn
1x Reasoning
1x One for One
2x Miracle Fusion
2x Destiny Draw
3x Instant Fusion
3x Surface

Traps (3):
2x Call of the Haunted
1x Mirror Force

There are 2 main routes this deck can go into:
  1. Librarian route -> Synchro spam
  2. Scar Red Nova -> Beatdown + Absolute Zero
Basically, your starting hand governs which route your plays for the game will take. If you can reach level 5 easily, which is something like:
Diamond Dude/Arma Knight + Plant Tuner
Diva/Striker + Warwolf/Sangan
Diva/Striker/Plant tuners + Instant Fusion
You may consider going into Route #1. Note that the deck is now designed with minimal monsters and a lot of S/T that can be activated from hand to give Inzektors the hate they deserve.
  1. Bring out Librarian.
  2. If there are cards in your hand that need to be dumped -> Go into Brionac. Skip if not needed.
  3. Use your resources to bring out more and more stuff. Really, pretty easy going from here on.
What this deck is rather good at is stepping synchros. Meaning, you synchro for Arms Aid first, drawing 1. Then synchro for L5, draw 1. Synchro for 6/7, draw 1 more. Synchro for 8, draw 1 more etcetc.

Here's what you have:
Deep Sea Diva and Surface. No need for more explanations.
T.G. Striker if you're starting second.
Plant tuners. Same as above.
Instant Fusion. If you haven't used this for Librarian, use this for Brionac.
Reasoning. The deck is mostly okay with both the monster being summoned or being milled, just watch out because you don't want to lose your third Diva when 2 are in your hand.
Warwolf, which jumps from Diva/Spore/Instant Fusion/Glow-up Bulb/Striker.
Malicious and D.D.R, helping you discard plants for another level 6 non-synchro.
TL;DR:
You have a lot of stunts. Abuse them. Oh, and fill up your last monster slot with Absolute Zero after all your combos are done :) It's more advisable to bring out 2 Stardusts rather than Red Daemon if you're going this build.

Otherwise, it's route #2 for you if none of the above pieces are available in your hand. In this scenario, you probably will have a way to dump Malicious into the grave, because the likelihoods of you drawing into a terrible terrible hand (3 Divas + 2 Malicious etcetc) are pretty low and neigh impossible if you shuffle properly.

In which case, bringing out Scar Red Nova in this deck is easy.
  1. D-Draw/Foolish Burial Malicious.
  2. Summon Diva -> Bring out another.
  3. Bring out another Malicious, synchro Diva + Malicious for Red Daemon Dragon.
  4. Surface/Reborn Diva, synchro both Divas with Red Daemon for Scar Red.
  5. Miracle Fusion for Absolute Zero if you have it.
This combo really only needs 3 cards in your hand, and there are variations of it which you will discover yourself as you play the deck.

Here's the general basic strategy of playing this deck, and if you ever run into dead hands, Diamond Dude (with 40% of the deck being normal spells) should help you set up for your next turn. Armageddon Knight will also add some consistency for Route #2.

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