In this post, I'll be doing a summary on the type of decks that have performed well in the meta and how Konami has sought to manipulate the metagame by introducing new cards and modifying the ban list.
Mainly, meta decks in my opinion fit into 1 or more of these categories:
- Combo-Centric
- Boss-Centric
- Disruptive
- Comboless Aggression
1) Combo-Centric
Decks that revolve around the extensive use of combos which require a certain amount of set-up for.
2) Boss-Centric
Decks that revolve around the usage of one or more similar "boss" monsters, either by maximising the potential of the boss monster(s)' effects or by using them as general sweepers.
3) Disruptive
Decks that revolve around the limiting of options of the opponent, either by negation and/or prevention of key cards/effects from being used in the most optimal manner.
4) Comboless Aggressive
Looking back at the decks that have done reasonably well in the past format:
Here's a visual representation of these decks:
Legend:
Black Dot - One particular deck
Blue - Combo Centric
Red - Boss Centric
Green - Disruptive
Yellow - Comboless Aggression
Looking at the chart, you may notice that the majority of the format meta decks reside in the bottom area, meaning that the current meta is about disrupting the enemy player and preventing his options. There are fewest meta decks in the yellow area, which happens to be consisted of decks which do not utilise combos and are more "unconventional".
What Konami has done for this format, apart from weakening GK and Six Samurai, was to return Heavy Storm to 1 and MST to 3. Now, in the beginning of the format, we questioned the decision-making process of Konami. But now, after going through 6 months of the ban list, I hope that the chart above shows why Konami has done what they did.
Both MST and Heavy Storm are considered "back row hate" cards; they are trap removers. In order to make the meta as healthy as possible (which was unfortunately spoiled by the insertion of Inzecters), Konami had to balance out decks in all four categories as much as possible. With the presence of these cards in the meta, there would be less people running the entire Solemn trap brigade, preventing an over-condensation of decks in the bottom green circle.
Other noticeable changes:
- BLS was bumped back to 1. This was to increase the amount of decks in the top red circle.
- Oppression to 0. To reduce amount of decks in bottom green region.
- Six Samurai key cards being limited. Again, to control amount of decks in Category 3.
- Fishborg/Junk Doppel synchros being hit. Konami doesn't like FTK Category 1 decks.
- Call of the Haunted to 2. This was to help out decks in Category 4 by providing them a generic revival card.
- Trunade to 0. Explained above.
Well that should be it for this post, the rest of the insights, just look at what was banned/limited/released and compare it with the chart above, you'll be able to understand whatever it is that Konami is doing.
Thanks for reading ;)





